Work on prototyping the game continues. The first version of tokenomics has been developed, the game documentation has been supplemented. At the beginning of the year, we were engaged in another revision of the appearance of the game. It was decided to modify the appearance of locations and simplify the interface. I focused on the classic turn-based strategy Sid Meier's Civilization. Involved software: Adobe Illustrator (appearance of the interface, icons), cinema 4d (modeling), Rizom UV (for UV :), and the final assembly of the scene took place in Unreal Engine. Then, I made an animated prototype in Adobe After Effects.